Monday 10/11/08
Monday Blue. When I reached the office , everyone were feeling so blue. I guessed over the weekend I had too much fun and forget about my work. So I did not where to start working from. It took me some time to get refresh and start working. Wilson and I worked on the multi-players mode and allow the system to detect more than one laser on the screen. However, we met some difficulty while working on it. Our game application was unable to detect more than one laser. So we actually code our program to test on each paddle working functionally at a time. We notice that there were some errors in our coordinates to match the laser together.
Tuesday 11/11/08
Day without Ming Hong
Could not do much as Ming Hong was not at office, we were unable to use his method to integrate with our game application. We have been trying out all the way till lunch time. After lunch, Kevin gave us a briefing about out new project coming up next week. Team one would be You Hock and Leonard, they would be working on the 2 by 3 using Linux to integrate Lightdraw with it. Just that projectors of the screen cost about half a million. Shocked? Team two Wilson and I would be using MAC Quartz Composer to develop an application so like a drawing board. I guess our project will be much more interesting as it got to do with more User Interface design.
After the briefing, we continue with our game application.
Wednesday 12/11/08
Ming Hong is back!! But kevin is away. We could ask him about how is method work so that we will be able to integrate in with our game application. He explained to us about the method and help us integrate it with our application. After that, we tested on our game application. Well, its works!!
However,It was just for 2 players at the moment. When we are busy time seen to be running. Because it's lunch time!!! After lunch, we went to market place to shop for awhile and buy some fruits. Then we continue with our work.I continue work on the paddles so that all 4 players will be able to play at the same time . After all, it seem to be working but in a weird way and guess what is actually my coding that make it run weird as i mistaken the naming convention and name the paddle movement wrongly. Of course, I changed those errors and the program run smoothly.
On the other side You Hock and Leonard were not that lucky. Although both team were stuck at the multiplayer mode but the way of doing it was different from us. Therefore, our coding would not do much useful for their program. You Hock seem to be very stressed by that as he have been thinking of ways to overcome the problem. Well, good luck funky. Tomorrow would be a better day!!!
Thursday 13/11/20008
Kevin is back.
In the morning, Kevin had a briefing with us about the program of the upcoming week when he is away from Singapore. Basically, You Hock and Leonard will be working on the 2 by 3 display, which will be using linux to deploy Lightdraw on the program. And they will be working closely with Bernard and Ming Hong for that project. While Wilson and I would be working on Lightdraw application using MAC Quartz Composer. We would be working together with Kevin. I believe more interesting stuff is coming!! I am ready... :>
As usual we had lunch together but this time round, we had it at the pantry. Due to heavy rain, we decided to have our lunch in the office. So we headed to the Marketplace downstair to buy some instant cup noodles and chips.
After lunch, Bernard brought us up to the server room and brief us about how the system works. We learnt about how the cluster run, architecture of cluster and the accessing speed of the data. After that, we continue to work on the application to do some enhancement. I was trying to add some sound effect to gain excitement of the game. But when I trying to retrieve to some file that I initially developed in Linux, I am unable to copy that file due the mouse control is not working properly. However, I managed to get Cheng Ting to help with that issue but he also unable to fix it.
Well, somehow by luck, I manage to get the file to my thumb drive. Lucky me! I borrowed you hock's macbook pro to work on my application. After several testing, I am still unable to fix the delay of audio, I tried google it but just could not find such similar case.
Friday 14/11/2008
TGIF!!!
We demo our game application to Kevin. After showing him our application, he was not happy with our development. Due to our game gesture and the locking of icon were not very attractive and user friendly. As we did not try out Lightdraw applications that why our applications were not better than those previous application.
After lunch, we had about an hour to improve our applications so that we were able to demo to our boss. During the demo, we demo how our game application played and explain which platform we used to develop. He also gave us valuable feedback to improve on our applications.
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